Nuke Indie supports rendering images up to full 4K, the equivalent of 4096 × 3112, or 12,746,752 pixels in any aspect ratio.Ĭalling greater than 10 nodes is not supported, limiting the ability for automation within scripts. Other file formats not specifically limited can be exported from Nuke Indie (for example EDLs, XMLs, and geometry using the WriteGeo node). Nuke Indie supports reading in commercial Nuke and Hiero scripts and gizmos, allowing Nuke Indie users to utilise learning materials created for commercial Nuke. Nuke and Hiero scripts, gizmos, Groups and LiveGroups are saved in an encrypted format that can only be read by Nuke Indie. What are the functional restrictions of Nuke Indie?Įncrypted File Format (.nkind/.hroxind/.gzind) The compositing node graph can be accessed via the Compositing Workspace or the Nodegraph tab. Yes, Nuke Indie includes the Nuke Studio toolset with both an editorial timeline and the NukeX compositing environment. ![]() ![]() From Foundry website about Nuke Indie: More info here!
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